Hillclimb - Point-to-point, 6 pit boxes at the start, AI taking the race line.So to sum it up, there are 4 track variations now available: If you enable CSP's AI "Get back to race after going to pits" AI option this will let you re-join the AI as they make their sprint runs. This can be used either in Race drive mode or in Track Day mode, but do note the AI is taking the racing line so you cannot turn around and come back the other direction! During Track Day you can just Return To Pits once you complete a run to start back from the beginning. "Race" is a single direction point-to-point run but with an expanded pit area with a 30 car capacity. Thank you to modder alekabul for posting various information on this site regarding AI traffic and behavior settings. There are 29 pit boxes scattered throughout the track, so even without Flood enabled you should get traffic showing up in Track Day mode. The AI will make a U-turn at each end and head back the other direction continuously, which you can of course do as well. By default there are AI boundaries established to prohibit them crossing the double yellow line to overtake each other in order to avoid head-on collisions. The two-way AI traffic in the "Free roam" variation is set up to be used through the Track Day drive mode, ideally with Custom Shader Patch's "AI Flood" feature enabled to increase the volume of traffic. The latest update v1.2 now has two new track variations: "Free roam" with continuously flowing two-way AI traffic, and "Race" with 30 pit boxes and a full starting grid! If you were getting long load times in the previous version, definitely delete it and upgrade to v1.2. ****NOTE: Please DELETE the previous version of the track from your tracks folder before installing this new one. I'm finally making a push to get a few of them wrapped up and released. It's one of several tracks i've been working on, and is the culmination of over two years of learning, practicing, trying different techniques, and starting new projects but never finishing them. There are caution markers and tire barriers setup in some of the most deceptive areas, but a careless driver will quickly end up in the trees! The road is narrow however, and the heavily wooded canyon makes for poor visibility. Compared to many hillclimbs, the slope is more gradual here and there are fewer tight hairpins which results in some particularly high speed runs. ![]() ![]() It begins at sea level along the Pacific Coast Highway, stretching north 13 miles through the Santa Monica Mountains to a peak of 1,500ft before dipping back down slightly to it's conclusion at Mulholland Hwy. It's a point-to-point sprint run up Topanga Canyon Blvd, a real public road located near Malibu, CA.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |